While "Yoshi's New Island" is an adequate platformer, it fails to recapture the magic of its predecessor. It seems like the developers knew this would be a problem since they let you start them over to collect what you missed. The sequences where Yoshis transform into different modes of transportation are alright but are held back by awkward gyroscope controls that'll have you twisting the handheld every which way. However, these portions of the game are too few and far between, and don't really add much to the gameplay anyway. They can be tossed at big arrows to create chain reactions to collect items and unlock paths, as well as dive underwater to stop from floating to the surface. New elements include giant eggs that somehow the Yoshis are able to squeeze out of their tiny bodies. Level design is top notch, and collecting everything requires exploring every nook and cranny for hidden paths, throwing eggs with precision and making dangerous double jumps onto platforms. Like in most-recent Nintendo platformers, the toughness comes from nabbing all the collectibles, in this case the classic red coins and flowers and reaching the end of each level with 30 stars.
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